Learn the basics of game design and then build your own game!
There are no available registration dates at this time.
This course is part of our Young Artist program, Open to all high school-aged students
NOTE: This class will be held in an online format.
Class meets 10am-5:30pm EDT
Students may opt to stay for the full 2 Week course, or they may choose to attend the first week only. REGISTER FOR WEEK 1 ONLY HERE
In this workshop we will create an original game world you can explore and amaze your friends and family! You will learn the fundamentals of game design, basic game scripting and asset and world creation.
The tools described for this workshop are available for both PC and Mac… so there should be no issues with platform.
Using the powerful video game engine – Unreal 4.25 (Or 4.26 if available at the time of the workshop) we will step through the process of designing and building a fully immersive first person game world. We’ll be using assets we create and that we can download “free” from the Unreal Engine marketplace.
You will learn to create 3D game models and 3D sculpting using the free and very powerful open source 3D program – Blender, you will learn to make game textures and materials using a digital paint program – Krita – another free and very powerful software program.
You will learn the basics of the Unreal scripting tools for adding interactivity to your game and building basic functionality for your game world.
To design the game we will be drawing out game maps by hand and/or using Krita’s powerful drawing tools with an emphasis on exploration and path finding with specific predefined goals in mind. (If you have the Adobe Suit and the creative cloud – or have your own 3D program or paint program – please use those if you’re more comfortable in those environments).
We’ll start with basic game design, learn Blender and how to make assets/objects to place into your game, learn Krita (or similar paint program) for texturing your game objects. Then move on to the basics of using the Unreal game engine.
Using what we learned in week one we will focus on the game design and world building in the game engine.
Assignments and worksheets will be online and we’ll use Zoom for demos, discussions and learning. We’ll also use a Discord channel for live screen sharing. There will be an online link for uploading and downloading assets when needed and for posting videos of your work progress.
At the end of the course – there will be a show and tell. The idea is to touch on all the bases for basic world building and design and using most of the tools that are used by professional game developers in the field today.
Chuck Carter and an assistant will be teaching the workshop full time online. The workshop’s three sections are:
1) Basic game and world design
2) Asset and object creation
3) Using Unreal to build your game
Out of pocket costs will include:
1) Your own computer (Mac or PC). Please download Unreal prior to the class to ensure it has enough horsepower to run the software.
1b) A camera/mic
2) A digital drawing tablet – here are some solid tablet ideas – please do your research and find something in your budget. There are a lot of choices out there.
Blender – https://www.blender.org/download/
Unreal – https://www.unrealengine.com/en-US/
Krita – https://krita.org/en/
Blender – https://cloud.blender.org/courses
Basic Scripting in Unreal Blueprints – https://www.youtube.com/watch?v=BVpy7kvz_yg&list=PLL0cLF8gjBpqRUy7r0DtVY3Fcdgq5Wk-h
Game Design Discussion – https://www.youtube.com/watch?v=iNEe3KhMvXM (Just one of many)
You can explore any number of YouTube videos with thousands of tutorials available. Once you download the software, Chuck Carter recommends that you watch as many tutorials as you can before starting the class. This will speed things up prior to beginning our workshop.
Students may request a transcript be sent to their high school for possible credit.
Image Credits: Aidan Bliss
Instructor: Chuck Carter
Chuck Carter has been working in the artistic end of the science and entertainment industries for more than 30 years. In 1988 he explored his passion for computer graphics and started working as a consultant for animation and 3D modeling for the Knight-Ridder: News in Motion Animation service. Since then his work has been utilized by The National Geographic Society for both online and print. In 1994 Carter was instrumental in helping launch National Geographic Online producing 3D prototype user interface screens and interactive online content. In the more traditional illustration fields, he has worked with Harcourt Education, McGraw-Hill Higher Education, and other clients for more than 25 years - co-authoring and illustrating a book on physical geology in 2007. His work spanned multiple subjects, including history, nature, physics, military, geology, and geography. He has produced illustrations and animations for the U.S. Navy, the U.S. Department of Defense, and various defense contractors, universities, museums, and governmental science institutions.