Learn how to build a virtual world from scratch
There are no available registration dates at this time.
NOTE: This course will be held in a live, online format
Class meets from 11am-5pm ET
If you’ve watched Disney’s The Mandalorian, then you’ve seen what a video game engine can do in saving huge amounts of time and money during filming live backgrounds during production.
If you’ve played Fortnite or Gears of War (or thousands of other games) you’ve seen Unreal in Action.
Epic’s Unreal Engine is a free, real-time game engine, with capabilities to render hi-resolution live-action backgrounds during sequences for nearly any project. With Unreal, filmmakers can film projects with one camera capturing both the actors and backgrounds live as they capture the shot. No longer do actors have to react to a green screen in many cases, now they become part of the composition as they are in one live environment.
Unreal is also used in high-quality video game production, pre-visualization for architecture, set design, and real-time virtual storytelling and filmmaking.
Our one and two-day workshops introduce users to Unreal Engine and learning the basics in how to navigate it, collect and use easily obtainable assets to create fully realized environments, and touch on producing custom objects for nearly any project. We will also cover animation in the engine and how to use built-in cameras to create all manner of shots and camera moves.
- Basics of Unreal
- Building a photo-real environment from online resources
- Using cameras to capture and navigate your project in real-time
- Basics of Unreal to learn to navigate Unreal Engine
- Animate and record hi-res camera shots
- Find online resources, and build hi-resolution worlds in the engine for virtual filmmaking
- Basic games, architectural, and set pre-visualization
Minimum System Requirements
Windows 7 64-bit or Mac OS X 10.9. 2 or later.
Quad-core Intel or AMD processor, 2.5 GHz or faster.
NVIDIA GeForce 470 GTX (GTX 1050 Ti or higher recommended) or AMD Radeon 6870 HD series card or higher.
8 GB RAM – (16 to 32 recommended).
Instructor: Chuck Carter
Chuck Carter has worked in the artistic end of the science and entertainment industries for more than 30 years. In 1993, he helped create the popular computer game Myst. Chuck has worked on more than two dozen video games as an artist, art director, computer graphics supervisor, and group manager.
He has a decades-long relationship with National Geographic as an illustrator and helping launch National Geographic Online.
He is the founder of Eagre Games and Chuck Carter Media based in Bangor, Maine.