In the first week of this two-week workshop, focus on learning the basics of 3D modeling and making environments in the advanced and easy to use Unreal Engine. You will learn how to create, texture and render, as well as export 3D objects for use in the Unreal Game Engine. Unreal is the engine used from the vast majority of Triple A titles in gaming today. It is also commonly used by set designers, cinematographers, directors, and architects to pre-visualize an unlimited number of projects. Artists are now using it to make new kinds of games.

We will learn not only how to model, but also use the 3D models you create in Unreal to learn about lighting, environment creation and real-time exploration in the world’s best software for building gaming worlds. We’ll also touch on virtual reality towards the end of the week and show you how to use Unreal to create fully immersive experiences.

During the second week we will continue where we left off in week one, building on lessons learned to start designing your first VR project.  You will continue learning the basics of 3D modeling and making VR environments for use in Unreal - continuing your work with 3D objects creation and rendering to be used in your personalized projects with a specific eye to making a VR immersive world.

We'll also cover the basics of Blueprints - a simple, nodal based scripting language to give users in your projects things to interact with as well as affect the immersive worlds you’ll be creating.

This workshop is designed to allow you to bring your own ideas or projects along for practical application.  If you don’t have anything you’d like to personally work on we have you covered with templates, base models and class assignments needed to complete the course.

Software covered in week one will include Unreal Engine 4+, for creating high-end immersive virtual worlds; Modo Indie 10, for building 3D objects for implementation into Unreal Engine; and ZBrushCore, for 3D sculpting to incorporate into Unreal Engine and for 3D printing.

While this is a two-week program, participants may opt to take the first week only.

Winter/Spring lodging and meal package available for $475 per week. Includes breakfast and lunch Monday – Friday. Dinner services are not available during our Winter/Spring session. Meal plan (mandatory) without lodging $125 per week.


Chuck Carter

Chuck Carter has been working in the artistic end of the science and entertainment industries for more than 30 years.

In 1988 he explored his passion for computer graphics and started working as a consultant for animation and 3D modeling for the Knight-Ridder: News in Motion Animation service. Since then his work has been utilized by The National Geographic Society for both online and print.

In 1994 Carter was instrumental in helping launch National Geographic Online producing 3D prototype user interface screens and interactive online content. In the more traditional illustration fields, he has worked with Harcourt Education, McGraw-Hill Higher Education, and other clients for more than 25 years - co-authoring and illustrating a book on physical geology in 2007. His work spanned multiple subjects, including history, nature, physics, military, geology, and geography. He has produced illustrations and animations for the U.S. Navy, the U.S. Department of Defense, and various defense contractors, universities, museums, and
governmental science institutions.

Carter entered the entertainment industry in 1991 when he joined the video game company, Cyan producing graphics for the popular computer game, Myst. The game went on to sell tens of millions of units and spawned 6 subsequent sequels. Other entertainment projects include work on more than 25 other video games, including the popular Westwood Studios properties; Command and Conquer and Red Alert. His roles spanned a diverse set of skills including working as a digital artist, animator, writer, art director, and computer-graphics supervisor.

In the mid 90s Carter worked with Threshold Entertainment as a digital matte painter for popular science fiction shows like Babylon5, Crusade and Mortal Kombat as well art and animation for numerous motion rides like Disney's, Mission to Mars and Paramount's, Star Trek: the Experience.

In the 2000s, Carter continued his worked in video games as an art director. Currently, he is working on numerous iPad and iPhone applications as both a designer and artist as well as illustrating college text books for McGraw-Hill and art for the US Department of Energy. Additional clients include Scientific American, Wired Magazine, Conde´ Nast Traveler, Nissan as well various industry magazines, advertising agencies, corporate clients, and additional book publishers.

He works from his studio in Bangor, Maine.


Course Dates

Apr 1 to Apr 14


$1795 (can also be taken as one-week $1150)

Class Size